Audio updates and more


The past fortnight was a bit of a mix. I had a bunch of improvements to make that all took way quicker than expected. Firstly there is now a second room, and a system that shouldn't make it too hard to add more rooms. This should hopefully help it make more sense what you are doing, forgoing a proper tutorial just yet. II also adjusted it so prices can scale as you buy furniture, except for doors. I also fixed an issue on android where it would crash on save (slight difference in Dungeon Craver exposed the issue). 
Because of how quick I got through those, I took a better look into switching audio to miniaudio and thus unifying a fair bit of code. As part of that I successfully switch Windows, Android and Linux builds to use it. iOS, unfortunately, was less cooperative. I am not quite sure what is going on there, but I'll leave it alone for now since the critical one (windows) is done. It did, however, give me a chance to update the iOS project to build again, at least. 
I haven't quite decided what I'll do over the next fortnight besides a few bug fixes and possibly reviving some of the extra content made for earlier versions of the game.

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