Dish Styles


I continue to work on the new feature. I managed to wrap up rendering (finally), work out a bunch of bugs  and get the previous dishsets using the new system (useful trial of it). One of the bugs was interesting since thanks to the way I went about rebuilding my triangulation code I was very easily able to drop data into the little tool and rapidly figure out what I buggered up. Coincidentally it was something that I briefly pondered the validity of but couldn't think of a test case to disprove it. Now I have one and it is fixed.

There isn't a whole left to do on the feature; at least it doesn't feel like it. I am mostly through a bit of code to keep the start up short (Rather than build a bigger toolchain to handle a chunk of the new data, I generate it on the fly). All that remains is hooking in the new system fully. By far the biggest aspect of that will be the new UI, although I am hoping that the way I have laid out the restaurant (where new UI will be needed; every where else the work is almost complete) will allow me to quickly slot in the new feature but we will see. 

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