Dish Styles
I continue to work on the new feature. I managed to wrap up rendering (finally), work out a bunch of bugs and get the previous dishsets using the new system (useful trial of it). One of the bugs was interesting since thanks to the way I went about rebuilding my triangulation code I was very easily able to drop data into the little tool and rapidly figure out what I buggered up. Coincidentally it was something that I briefly pondered the validity of but couldn't think of a test case to disprove it. Now I have one and it is fixed.
There isn't a whole left to do on the feature; at least it doesn't feel like it. I am mostly through a bit of code to keep the start up short (Rather than build a bigger toolchain to handle a chunk of the new data, I generate it on the fly). All that remains is hooking in the new system fully. By far the biggest aspect of that will be the new UI, although I am hoping that the way I have laid out the restaurant (where new UI will be needed; every where else the work is almost complete) will allow me to quickly slot in the new feature but we will see.
Get Dishpig!
Dishpig!
Be a professional dish washer!
Status | Released |
Author | August Junkala |
Genre | Puzzle |
Tags | Endless, Fast-Paced, Funny, Minimalist, Singleplayer, tablet |
Languages | English |
Accessibility | High-contrast, Textless |
More posts
- (Another) Bug Fix Update!Feb 25, 2019
- Bug Fix Update!Sep 19, 2018
- BugsSep 12, 2018
- Update released!Sep 04, 2018
- Finalising UpdateAug 29, 2018
- TriangulationAug 15, 2018
- Slow on Update 1Aug 08, 2018
- Update 1 ProgressAug 01, 2018
- One week left!Jun 06, 2018
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