Modes, less randomness and more.
The past week and I bit I have trying to refine things a bit more and putting in bits I missed. One of the changes I made resulted in a huge spike in difficulty. It ended simply being that the change made two separate timers VERY important to each other. I have since added a new system that eliminates the need for one of those timers . I have not yet resolved the value of stacking and, to some extent, seem to have made it less valuable. Interestingly by actually giving the player breathing room to use it, I have inadvertently put more pressure to manage something else.
I made a few other changes that have added a bit more difficulty, yet keep sessions really short (max 1 minute), which since this game is more suitable for mobile is probably not a bad thing. I am trying to decide if I should address that, or use it in setting up an over arching metagame.
*apparently I never published this. Is 1 1/2 weeks old.
Get Dishpig!
Dishpig!
Be a professional dish washer!
Status | Released |
Author | August Junkala |
Genre | Puzzle |
Tags | Endless, Fast-Paced, Funny, Minimalist, Singleplayer, tablet |
Languages | English |
Accessibility | High-contrast, Textless |
More posts
- (Another) Bug Fix Update!Feb 25, 2019
- Bug Fix Update!Sep 19, 2018
- BugsSep 12, 2018
- Update released!Sep 04, 2018
- Finalising UpdateAug 29, 2018
- Dish StylesAug 22, 2018
- TriangulationAug 15, 2018
- Slow on Update 1Aug 08, 2018
- Update 1 ProgressAug 01, 2018
- One week left!Jun 06, 2018
Leave a comment
Log in with itch.io to leave a comment.