A lot for a little
The past week has been spent finishing up the first pass of code for rendering more interesting and less 'prototype-y' dishes. I was hoping to switch back to gameplay by the weekend, but it took until today to wrap everything up. Despite all the effort, though, the actual appearance hasn't changed a whole lot. On the one hand, that kind of sucks. On the other hand it does have some value. The biggest is there has been a huge performance improvement since I am no longer using my debug system to render. But it also lays a lot of ground work code that I can build off of (hopefully) more easily.
Nonetheless, I have one small change I will make in the next day or so. Right now I am fiddling about with the metagame a bit more in a way that will hopefully even out the difficulty more. Some of the early changes I made do seem promising. I may get a chance to see how others feel about it tomorrow though.
Get Dishpig!
Dishpig!
Be a professional dish washer!
Status | Released |
Author | August Junkala |
Genre | Puzzle |
Tags | Endless, Fast-Paced, Funny, Minimalist, Singleplayer, tablet |
Languages | English |
Accessibility | High-contrast, Textless |
More posts
- (Another) Bug Fix Update!Feb 25, 2019
- Bug Fix Update!Sep 19, 2018
- BugsSep 12, 2018
- Update released!Sep 04, 2018
- Finalising UpdateAug 29, 2018
- Dish StylesAug 22, 2018
- TriangulationAug 15, 2018
- Slow on Update 1Aug 08, 2018
- Update 1 ProgressAug 01, 2018
- One week left!Jun 06, 2018
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