Playtesting
Not a whole lot of report right now. I was away for two weeks so didn't get anything done during that time. What I did manage to do while away, though, was some play testing. Or more specifically having someone else play the game so I can identify gameplay issues. Besides finding a few bugs, it also let me see my concern that the advancement system just didn't make a lot of sense. Similarly it made me dislike the current 'end run' system. Although at the it game me ideas for possible improvements. Right now I have been bug fixing and removing dead code. Starting tomorrow I'll start putting in the changes and see if it improves how the game plays.
It still doesn't address one concern I have which is that there are cycles of very intense play and then seemingly nothing to do. It isn't totally true there is nothing to do, it just isn't obvious its value (I think). I'll be working on the other changes first as I am still not sure of what to do about that (I have ideas, but not enough).
Get Dishpig!
Dishpig!
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Status | Released |
Author | August Junkala |
Genre | Puzzle |
Tags | Endless, Fast-Paced, Funny, Minimalist, Singleplayer, tablet |
Languages | English |
Accessibility | High-contrast, Textless |
More posts
- (Another) Bug Fix Update!Feb 25, 2019
- Bug Fix Update!Sep 19, 2018
- BugsSep 12, 2018
- Update released!Sep 04, 2018
- Finalising UpdateAug 29, 2018
- Dish StylesAug 22, 2018
- TriangulationAug 15, 2018
- Slow on Update 1Aug 08, 2018
- Update 1 ProgressAug 01, 2018
- One week left!Jun 06, 2018
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