Onward!


So I obviously missed last week, why? Well just before I did what I hoped would be the final test to get a sense of improvement and I managed to a much larger group of folks beta testing. As a side effect two major bugs were exposed and I have been mostly scrambling to figure out there cause and get them fixed. Then I also managed to get some more useful play testing (which I had hoped to talk more about, but I'll keep  things brief since I am tired and it is late) so I have a handful more improvements to get in. Primarily on account of the two bugs I opted to push off launch two weeks.

What are the bugs? Well one was the one mentioned in the last update about Walking Tourist, definitely was not fixed. I am pretty sure I have it fixed now, although I wasn't able to get as much data out of it as I want. Sadly the person who found it hasn't yet gotten back to me about if a fix I have pushed out is working (on a side note, if you have an iPhone 6+ and are willing to, please get in touch and I can set you up with a testflight build).

The second bug has been a bit more... frustrating. At first it seemed to be hitting all Pixel devices. Then a few days later it showed up on a non-Pixel device. The commonality? Android 8.1. With that it occurred to me I may get a repro in the sim (which I always forget about since it use to be terrible) and success! Very quickly I discovered it was the ad network. After some non-productive back and forth I have decided to switch networks and will hopefully have a fix very soon ready for that.

A lot of the other smaller improvements (and finally the game play video) will come once I get through that.  As always, let me know if you want to beta test. Android is easy: https://play.google.com/apps/testing/com.age.dishpig 
iOS I need to send you a test flight invite, so go here:  https://ajunkalagames.wordpress.com/in-development/   to get that ball rolling.

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