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Unfortunately I lot of stuff kept me from doing much on the game this past week, although in the past three days I have been getting back at it. I have made some changes related to the last round a testing but still have much more... I was hoping to have a new build for testing today, but I have one more bug to get to so it will start going out tomorrow instead hopefully. For the time being I have tentatively held off on picking a new launch date but am aiming for 'soon' (basically I going week by week and see how much progress I have made, and how much more needs to be done). 
What sort of changes HAVE gone in? Probably the most noticeable, and one I fought with a lot, was to add handles to the tray. They don't actually do anything, however a number of users have commented or demonstrated difficulty in dragging the tray in. So I have added the handles to give a visual cue for where to drag. I also adjusted how item drops are happening and have a more extensive change in mind after the next build. They were dropping less then expected for early players (and mid players) to begin with, and then the change I made to how the table & bins fill up drastically reduced it further. It will hopefully be more even now (drops w/ orders instead of bins) although the rate may be a bit more. I also did a whole mess of bug fixes on iOS, mostly related to the work getting it to look right on the iPhone X. 
On a side note, if you have an iPhone 6+ I would super appreciate if you could test for me (and reach out to me), I have a fix for that device in but am not 100% certain it works for everything (there is a possibility input may be broken). 
Any way, onward I go! Hopefully by next Wednesday I'll know if I am ready to launch...

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