Text Boxes!


This will probably be fairly short, but progress has continued. Last week was the most hours I have been able to put to game dev in like... 7 years. By far the biggest thing complete was to finally have an editable text field UI widget (only for Windows builds). Didn't take as long as I expected, and I had to think about things I haven't in a very long time. I also now have a low priority task to update Harfbuzz (used for text shaping). I have otherwise been ticking off things from my list for the next build. I updated some very old code for random numbers, even eliminating some trivial biasing. Mostly it was about letting me use the engine's specific random bit engine w/ STL random distributions and algorithms. I added some handy little floaters so it is easier to tell when things are ready (e.g. new requests, or a dessert has sold) and just started on the pair of changes that TextBox is for.
Hoping to get through that change before too long so you can set prices for desserts for sale, and have your own name for desserts. I have a whole bunch of stuff after that so I'll see what makes the most sense. There are some cleanup tasks still from the overhaul (behind the scenes stuff I skipped), some small UI improvements, and finish off furniture (buying, moving).  That is the plan for the next fortnight (and the next build). 

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